Digital culture

I just returned from a workshop held in Santa Clara, California by the Digital Cultural Institutions Project of the Social Science Research Council where I was a fellow this summer. I met some very interesting people working on important projects regarding digital culture (broadly defined) mosty focusing on how the particular ways in which content is presented and made available to users in digital form may influence the ways in which people are then able to use said content. It is clear from the presentations and discussion that we are facing some huge challenges when it comes to retaining the rights of users to interact with digital cultural projects the way we have been used to in the past (one case in point: Digital Rights Management).

There was one quite amusing component of the meetings. On Thursday, as part of introducing the fellows to each other, we went to San Francisco to check out The Zeum and the virtual arcade at the Metreon. I had never played virtual bowling before nor tried dance dance revolution. It turns out that both are really fun and make for a serious work-out.

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